What's wrong with this answer? [migrated]
Posted
by
MikeLJ
on Game Development
See other posts from Game Development
or by MikeLJ
Published on 2013-10-18T20:23:58Z
Indexed on
2013/10/18
22:19 UTC
Read the original article
Hit count: 168
I wrote an answer to this question, but I can't post it even though it's not opinion based. which tile size to choice for 16-bits
What's wrong with my answer?
The Answer:
I'll use these classic 16-bit consoles as reference: http://en.wikipedia.org/wiki/History_of_video_game_consoles_(fourth_generation)
Super Nintendo:
Max Resolution: 512x478
Sprites On Screen: 128
Max Sprite Size: 8×8.
TurboGrafx-16:
Max Resolution: 565x242
"Normal" resolution: 256×239
Sprites On Screen: 64
Max Sprite Sizes: 32×64
Neo Geo:
Display resolution: 320×224
"Normal" Resolution: 304x224
Sprites on screen: 380
Max Sprite Size: 16x512
© Game Development or respective owner